Which Console Was The First To Offer 16-Bit Games?
In October of 1987 NEC ushered in a new era of video gaming with the introduction of the PC-Engine, a small 16-bit console that would quickly be renamed the TurboGrafx-16. The TurboGrafx-16 was the first console on the market to feature 16-bit play–the Sega Genesis wouldn’t appear for another whole year, the Super Nintendo Entertainment System for another two years, and the NeoGeo for almost three.
Although the TurboGrafx-16 was the first console to market in the 4th wave of home consoles, it enjoyed limited popularity outside of Japan. A variety of issues including limited international game title releases, extremely high entry cost ($300+ for the full package, compared to the sub-$200 price tag of the Sega and Nintendo systems), and the peculiar decision to limit the system to a single-controller interface, all conspired to leave the TurboGrafx-16 behind as a ground-breaking but poor-selling console.