Friday Fun: Blockgineer

By Akemi Iwaya on April 15th, 2011


After another long week at work it is time to relax and have some fun. This week’s game puts your thinking to the test as you construct a course to get the balls from the starting point to their targets at the end of the course.


The object of the game is to set up blocks, triangles, and boosters to help the balls reach their targets at the end of the course on each level.


There are thirty-two levels of course building goodness to keep you busy.


The first level serves as an introduction to help you become familiar with how the game works. You can select the blocks, triangles, and boosters needed for each level from the bar area at the bottom. You are given a set limit of building points for each level, so use them wisely!


Here is how we set our blocks and triangles up for this level…and we still had three building points left.


When you successfully complete a level you can move on to the next one or go back to the starting screen by clicking on Title.


The second level steps things up a little bit by introducing larger empty areas to be filled in.


The nice thing about setting up a course like this is that you can build bridges to streamline the course while saving building points.


Very efficient!


Level three allows you to start rotating pieces to build your course. Just click the arrow keys until the course pieces are lined up the way you need them to be.


We built a small wall here to stop the ball from going past the target…


Nice and easy once we got it all set up.


Starting with level four you will have more than one ball to deal with, so build carefully or you will run out of building points. Have fun!


Play Blockgineer

Akemi Iwaya is a devoted Mozilla Firefox user who enjoys working with multiple browsers and occasionally dabbling with Linux. She also loves reading fantasy and sci-fi stories as well as playing "old school" role-playing games. You can visit her on Twitter and .

  • Published 04/15/11
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