Super Mario Clone World Brings Super Mario Bros. to the Atari 2600

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By Jason Fitzpatrick on August 23rd, 2012

Iconic Nintendo game Super Mario Bros. has been, in a rather retro move, ported to run on the Atari 2600–a game system that preceded it by eight years.

Courtesy of coder and Atari enthusiast Sprybug, the demo has lots of room for growth:

It is now 32k. With 32k I believe I’ll be able to fit 16 levels (World 1-1 through 4-4). Each end world will have a Koopa kid as the boss. For those that played the pre-demo version, you already know that it’s not exactly like SMB, but it is pretty close. You automatically get what’s in the bonus yellow blocks. The flagpole is also smaller and I did this because I wanted to be able to put it in strategic areas not on ground level in order for you to have to figure out how to get there to finish a level.

Given the significant constraints he faced in porting the game backwards onto an older console, we can definitely understand the tweaks to the game play. If you’re dying to play the demo, grab a copy of Stella (a robust Atari 2600 emulator) and a copy of the demo at the link below.

Super Mario Clone World Demo [via Boing Boing]

Jason Fitzpatrick is a warranty-voiding DIYer who spends his days cracking opening cases and wrestling with code so you don't have to. If it can be modded, optimized, repurposed, or torn apart for fun he's interested (and probably already at the workbench taking it apart). You can follow him on if you'd like.

  • Published 08/23/12
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