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How-To Geek Forums » Windows Vista

Stuck between a rock and a hard place....

(4 posts)
  • Started 6 months ago by lilsting10
  • Latest reply from lilsting10
  • Topic Viewed 300 times

lilsting10
Posts: 63

Hi all. I've got a problem and I'm not sure what the best solution will be.

I have Windows Vista Home Premium, and I have had a problem with copying/moving/deleting files in Windows Explorer using the default Windows copying (etc.) function for a long time. It would hang, and usually just 'not' copy/move/delete the files. For the longest time I used TeraCopy to combat this, but later found out that Vista SP1 was supposed to have fixed this. However Windows Update didn't offer me SP1, so I had to use the stand-alone installation because I have a Fujitsu-Siemens Amilo LI 1818 Laptop, with BIOS verison 1.00APRTTBL.

According to Microsoft's website: "This problem can occur for many different reasons. However, the following reasons are the most common: You use a certain version of the following software or hardware: (Fujitsu-Siemens Amilo LA 1703 Notebooks being one of the ones on the list.)
"Windows Update will not offer Windows Vista SP1 to Fujitsu-Siemens Amilo LA 1703 Notebooks that have a BIOS release date of March 14, 2008 or earlier (BIOS revision numbers 8.6T1-0023-M007 or earlier). This block reflects an incorrect power management setting that will be resolved in an updated BIOS revision."

The only "Flash - BIOS" update for the Amilo lI 1818 Notebook on the Fu-Si website is the "BIOS Windows Flash (exe) - Winflash_AMILO Li18xx - Version: 1.14C - Date: 30.07.2007", Clearly before the release date of March 14th 2008. Under "Tools and Utilities" there is "DeskUpdate: Automatic driver update", but even this is dated 24.01.2008. So there appears to be no direct help, unless someone can set me straight?

To try to combat this problem, I downloaded the stand-alone installer for SP1, installed it, and it definitely improved my file copying/deleting etc. abilities, but they're just not right, even now it reguarly hangs and takes an age. My brother's Vista laptop seems to have no problem whatsoever copying files (but then again he's got some kind of HP laptop). At this moment I'm just looking at the possibility of condemning this laptop to the depths of hell and getting a new one which meets my needs.

This introduces a new problem all of its own. My choices are a bit hard for me to make, and I'd appreciate people's feedback.
- Desktop PC (upgradeable parts, but not portable)
VS
- Laptop/Netbook/Notebook (portable, but lower cost is usually in direct proportion to lesser-quality parts inside, which usually can't be upgraded)

Once I've figured out PC or Laptop, I've then got to figure out which OS I want to use.
PROS:
- Windows XP (able to copy files quickly, plays older games without a problem)
- Windows 7 (some good-looking features, some bad-looking ones which might be able to customised to my liking - I customised the hell out of Vista to get it to act how I want it to.)
- "OnLive" (I'm basically only wanting a new machine in order to copy files better from laptop's hardrive-to-my-external hardrive; and for it to be capable of running recent games smoothly (Left 4 Dead PC mods look simply awesome to play. I am a jealous Xbox360-only L4D gamer right now). Therefore OnLive, if it lives up to it's hype, might be a better answer as far as the gaming issue goes.)

CONS:
Windows XP probably won't be able to play the latest games, or I won't be able to find an XP laptop with up-to-scratch graphics/processor etc. I also assume that once Win7 is released, Microsoft are going to be stopping the product support lifecycle soon afterwards to try to sheep-heard people onto Win7.
But on the other hand, Windows7 isn't out yet, is new and might be incompatible with some of my stuff until they get new drivers patched and stuff, and might turn out to be a user-unfriendly piece of crap like "vanilla" Vista was before I customized it.

What would people suggest is my best course of action? Is there a way to patch the Vista machine to handle files better, and I'll then see what OnLive is like instead of looking around for a new laptop? Or if I do look around, should I really be looking at XP or Win7 to meet my needs?

Edit by mod. Link removed.

Posted 6 months ago #
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lilsting10
Posts: 63

Sorry. I didn't realise we aren't allowed to post links. Just wanted to give people a little background information on the OnLive service to help illustraight my position. Is it alright if I quote information from the article instead?

Posted 6 months ago #
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LH
LH
Posts: 7487

For sure :)

Posted 6 months ago #
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lilsting10
Posts: 63

Cool.

[strong]OnLive Makes PC Upgrades Extinct, Lets You Play Crysis On Your TV[/strong]
You may never buy a new video card ever again. Actually, the only PC gaming hardware you might ever need will cost you less than a Wii, should OnLive's potential live up to its promise.

OnLive is a new video games on demand service that may just change the way you play PC games. The brainchild of Rearden Studios founder Steve Perlman, formerly of Atari, Apple, WebTV and more, and Mike McGarvey, formerly of Eidos, the technology looks to revolutionize the way computer games are brought home. Instead of spending hundreds or thousands of dollars on the latest video game hardware that will make games like Crysis playable at nearly maxed settings, let OnLive's servers handle the processing. All that's required is a low cost "micro console" or a low end PC and a broadband internet connection.

Yes, even your sub $500 netbook or MacBook can play processor intensive, GPU demanding PC games. In fact, that's the whole point. How does it work?

The concept is simple. Your controller input isn't going from your hand to the controller to the machine in front of you, it's going from your hand to the controller through the internet to OnLive's machines then back again as streamed video. Whether you're using a USB gamepad, Bluetooth wireless controller, or tried and true keyboard and mouse, the processing and output happens on OnLive's side, then is fed back to your terminal, with the game "perceptually" played locally.

In other words, it's cloud computed gaming.

Using patented video compression in tandem with algorithms that compensate for lag, jitter and packet loss, OnLive delivers video at up to 720p resolution at frame rates up to 60 frames per second. Of course, the quality of the video feed relies on your connection.

For standard definition television quality, a broadband connection of at least 1.5 megabits per second is required. For HDTV resolution, a connection of at least 5 mbps is needed.

What about lag, you say? OnLive's technology "incubator" Rearden Studios claims that its servers will deliver video feeds that have a ping of less than one millisecond. Its patented video compression technique is also advertised as blazing fast, with video compression taking about one millisecond to process.

That speedy delivery of video game content means more than just video games on demand, it means no install times. It also means cross-platform compatibility, the ability to try demos instantly, and an opportunity to rent or play games almost instantaneously.

It also means real-time streaming of video feeds from players far and wide playing their own games at home via OnLive which could ultimately mean broadcast style feeds to observers. Up to a million, according to OnLive reps.

The best part? It already has serious buy-in from major publishers, including EA, THQ, Codemasters, Ubisoft, Atari, Warner Bros., Take-Two, and Epic Games. Oh, and 2D Boy.

The appeal on the publisher side is that it essentially means less opportunity for profit-whittling piracy. There's little modification on the developer side to make a game run with OnLive. There's even an SDK available. On the consumer side, the prospect of no cheating—or at least heavily reduced cheating—is also desirable.

OnLive is showing 16 of the games planned for the service this week at GDC, some of them playable on low-spec machines, the kind of Dell your grandmother might buy.

Of course, they'll also be playable on OnLive's micro console, a simple, low-cost device that's about the size of your hand. It's simple tech—there's not even a GPU in the device. It simply acts as a video decoding control hub, with two USB inputs and support for four Bluetooth devices, and outputs audio and video via optical and HDMI connections. The micro console is expected to be priced competitively, "significantly less" than any current generation console on the market and potentially "free" with an OnLive service contract.

Plans for a monthly subscription are in the works, said to be priced on par with Xbox Live fees, offering the same community and multiplayer features popularized by Microsoft's gaming service. Perhaps the most interesting aspect of the unified OnLive community is the option to save and upload Brag Clips, a 15 second replay of, well, whatever just happened in-game.

We too were a little suspicious of OnLive's capability to deliver perceptually lag-free on-demand games. But then we played a hasty online game of Crysis Wars on the service today and became a little less suspicious. It seemed to work. Obviously, it was in a controlled environment with only a few hundred internal beta testers populating the system. But it worked.

Will it work in the wild? It might. OnLive is currently beta testing internally, with an external beta planned for Summer and a launch later this year. Expected to be deployed by launch will be five server centers hosting the latest and greatest games—OnLive isn't aiming to be GameTap, with no immediate plans to host archival PC games. Server clusters will be located in Santa Clara, Texas, Virginia and elsewhere, hoping to offer OnLive subscribers within 1,000 miles a seemingly lag-free experience.

Posted 6 months ago #
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